Anthem | BioWare | Electronic Arts

Psychobabble: Using psychology to design the perfect loot system

Or: how to reward players for their investment.

By William Johanson @whatwillplay Mar 11, 2019 16:00 PM
Artist Unknown

Psychobabble: Stress as a measure of game success

How game designers can take "fight or flight" and turn it into video game gold.

By William Johanson @whatwillplay Feb 20, 2019 15:35 PM