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Anthem | BioWare | Electronic Arts
Psychology
Loot
Reinforcement
Design
Psychobabble: Using psychology to design the perfect loot system
Or: how to reward players for their investment.
By
William Johanson
@whatwillplay
Mar 11, 2019 16:00 PM
Feature
Artist Unknown
Psychology
Stress
Mechanics
Design
Psychobabble: Stress as a measure of game success
How game designers can take "fight or flight" and turn it into video game gold.
By
William Johanson
@whatwillplay
Feb 20, 2019 15:35 PM
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